Playing Well
The rules tell you what you can do. This chapter is about how to do it well with other people. Most of it is M&M habit that carries over: build on ideas, listen, ask real questions, and accept the IM’s calls. A few parts are particular to this game, mainly fair play at the vote.
Building on others’ ideas
“Yes, and.” When a teammate offers a read, add to it before you argue with it.
- “Yes, and the same address shows up on the shipping record.”
- “Yes, and that would also explain the late bank change.”
If you disagree, say what you would check, not what is wrong with the person.
- “I would want the ID check status before I point at hire 2.”
- “I see the payee. What control would have stopped it?”
Active listening
- Face the speaker and put the screen or phone down.
- Reflect back the key fact: “So the ship-to changed after the ID check.”
- Do not plan your reply while they talk.
- Notice who has not spoken, and invite them: “What does SecOps see here?”
Listening matters twice as much in a game of competing stories, because a confident voice is not evidence.
Asking good questions
In a round you will often have one question for one hire and a budget for it: Question a hire costs one action and one lookup. Make it count.
Good questions here:
- are about behaviour, process or money: “Which tool do you use to log in, and who installed it?”
- have an answer the file can check;
- would change your next move whichever way they answer.
Weak questions:
- ask about a person’s origin, accent or looks (never ask these);
- repeat an earlier question in other words;
- ask the hire to prove a negative.
“Walk me through” invites a story. “Which, and who approved it?” gives you a fact. A yes or no question is for the meeting, where you have 3.
Contributing your expertise
- Offer, do not lecture. One or two sentences, then pause.
- Explain in plain words. If you say “SSO”, add “single sign-on, one login for many tools”.
- Connect to the case. “In my company the vendor payee form is separate from HR, so this could slip.”
- Say when you do not know. “I have not seen this tool. Does anyone?” is a strong move.
Group dynamics
Handling disagreement
Disagreement is how the table finds out whether it has a control or a feeling.
- State the claim. “I think it is hire 3.”
- State the reason. “Because of the payee.”
- Test it. “Which other hire has the same?”
- Decide the way the game decides: vote.
If someone is hurt by tone, the IM will step in. You can also say, “Let us go back to what the file shows.”
Your agency as a player
You can ask for:
- The IM to restate the target before a roll.
- A pause to read a card.
- A short break if you need one.
- The IM to explain a rule again.
You can also propose a move not on your list. The IM may call it a borrowed verb or say it needs another role.
When the IM says “not quite”
The IM may say a move is not plausible, or needs a roll, or belongs to another role. It is a call about the game, not about you. Ask: “What would make it work?” and move on. If the tier or a track surprises you, remember that the IM announces the change and keeps the cause for the debrief.
Fair play
Fair play is part of the rules, not decoration.
Nobody is a suspect because of an accent, a passport or a face. The satire in this game is the propaganda voice on the cards, never the people.
Everyone
- Treat tells as behaviour, process and money. Never nationality, accent or face.
- Say “persona”, never a nationality. Say “assessed” or “suspected” for real-world attribution.
- Do not claim real workers are coerced. The case does not say it, and nor should you.
- Do not use a phone to look up the case mid-game. Ask the IM, or spend a lookup on a Pull-log or a question to a hire.
- Keep the table’s sealed material sealed: the persona, the bench card, and the other chair’s choices.
Comrades’ chair
- Do not use real accents or impressions as part of the Persona.
- Do not give real-world operational steps. Everything you do is fiction at the table.
- If you draw a tell, play it as behaviour or process, not as a person’s looks.
Company chair
- Do not accuse because a hire looks or sounds a certain way.
- A video or appearance clip only opens a meeting. A cut needs a named control or a human cost.
- Do not ask the cell what they chose.
Common challenges
“I feel like I am not contributing.” Use your role’s verbs. “I Look at the file and read the ship-to aloud” is a contribution. So is “I abstain”.
“There is too much to track.” Ask the Scribe, or the IM, what the tracks and the tier are now. You are not expected to carry it.
“I made a mistake.” Say so and name what you would check next time. Mistakes become insights, and a wrong call with a clear reason is the best material for the replay.
“I am nervous about suspecting someone.” The hires are fiction, and the file has no portrait. If a hire starts to feel like a real person, name that, and go back to the controls.
“I disagree with the ending.” Good. Read the process condition. The ending says what happened; the process condition says what you would repeat.
Learning from the session
- Use the three-column note: What happened. Why it matters. What I do at work.
- Keep a question journal: one line each for questions answered, unanswered, and ones you wish you had asked.
- Pick one control to raise at work this month.
Your participation checklist
Before each round
During discussion
At the end of the session
What next
- Quick Reference
- Role cards
- Questions before you start? See the FAQ.